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Andrew Stanton has directed such celebrated animated adventures as Finding Nemo and WALL-E — as well as the live-action flop John Carter. Now, with the Colby Day-penned In the Blink of an Eye, he delivers interweaving vignettes about technology and human connection that stretch from a literal Neanderthal's struggle for survival to a contemporary anthropologist's search for work/life, to a far-flung space colony where mankind is taking bold new steps

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I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.